Shaun White Snowboarding is a sportsvideo game for the PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Microsoft Windows, Mac OS X and Xbox 360 systems. It was developed by Ubisoft Montreal, published by Ubisoft, and released in 2008. The Wii edition of the game, Shaun White Snowboarding: Road Trip, was developed from the ground up for the system, taking full advantage of the Wii Balance Board accessory and featuring its own unique storyline and adventure with Shaun White.
Gameplay[edit]
There are six mountains in Shaun White Snowboarding, including Alaska, Park City, Europe, and Japan. Each mountain features up to three different sections: peak, back country, and park (or resort). There is also a 'Target Limited Edition' of the game that is exclusive to Target; this version gives the player access to Target Mountain, a mountain with Target branding all over it. It has been described in-game as extremely difficult to find, and contains additional jibs, character models, and a sponsored version of the standard game's best snowboard which can be unlocked before the player's final challenge against Shaun White. The last mountain, called B.C., is only available in the 'Mile-High Pack' paid downloadable content. It is set in British Columbia.
As players progress through the game, they will earn abilities that will help them. Some of the abilities consist of gaining high speeds or the ability to break through obstacles to progress further.
Reception[edit]
Nikon camera control pro 2 serial number for mac. The Wii version of Shaun White Snowboarding was the 20th best-selling game of December 2008 in the United States, and it was the best selling version.[7]
The Wii version of the game received more positive reception than any of the other versions. Eurogamer gave the Wii version 7/10, praising it as 'the best looking version', singling out the presentation, soundtrack, implementation of the Wii Balance Board controls and multiplayer, while criticising the Wii Remote controls, half-pipe sections, difficulty level, and short duration of the single-player mode.[8] It was a nominee for several Wii-specific awards from IGN in its 2008 video game awards, including Best New IP,[9] Best Sports Game,[10] Best Graphics Technology,[11] Best Use of the Balance Board,[12] and Game of the Year.[13] The Xbox 360 version was nominated for 'Worst Game Everyone Played' by GameSpot in their 2008 video game awards, and was awarded the title of 'Most Dubious Use of In-Game Advertising' for excluding 20% of its content from editions not sold from the Target Stores editions.[14]
GameSpot gave the game a 5/10 for the PlayStation 3 and Xbox 360 versions.
Over 3 Million copies of the game had been sold as of May 2009.[15]
Soundtrack[edit]
The soundtrack of Shaun White Snowboarding was released in 2008 and contains 43 songs by MGMT, Bob Dylan, Black Rebel Motorcycle Club, Kasabian, and more.
Sequel[edit]
A sequel titled Shaun White Snowboarding: World Stage was released on November 8, 2009 for the Wii, and the iOS version, Shaun White Snowboarding: Origins, was released on December 4, 2009.
See also[edit]References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Shaun_White_Snowboarding&oldid=898778540'
version: v.1.01
Updates in v1.01
Added PEGI, USK and OFLC rating information
· Removed “kick from server” option from clients
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· Fixed login problem when the login name is empty when it's entered with keyboard or the pad.
· Removed “host private session” from multiplayer menu
· Fixed window position in windowed mode
· Fixed name over character’s head in some resolutions
· Fixed a crash in keyboard controls
· Fixed crash when falling into a crevasse
· Fixed some PC-only networking crashes
· Fixed teleport bug
· Fixed PC-only sound crash
· Fixed negative score values in the leaderboards
· Fixed shader issues in Vista
· Fixed random crash in camera code
· Fixed Vista UAC issues with shader file and devicemapping.ini file
· Fixed bugs with “Skip” button after some scripted events
· Fixed scrolling in leaderboards
· Fixed crash when choosing a destination and being disconnected at the same time
· Fixed some subtitle parsing issues in different languages other than English
· Change of Game ID for the online protected (Tages) version in order to facilitate future patches
· Fixed bug when spamming ok button on voice chat restriction TCR
· Vista : The issue with WEI rating is Fixed
Report problems with download to [email protected]
(Redirected from Shaun White (video game))
Gameplay[edit]
There are six mountains in Shaun White Snowboarding, including Alaska, Park City, Europe, and Japan. Each mountain features up to three different sections: peak, back country, and park (or resort). There is also a 'Target Limited Edition' of the game that is exclusive to Target; this version gives the player access to Target Mountain, a mountain with Target branding all over it. It has been described in-game as extremely difficult to find, and contains additional jibs, character models, and a sponsored version of the standard game's best snowboard which can be unlocked before the player's final challenge against Shaun White. The last mountain, called B.C., is only available in the 'Mile-High Pack' paid downloadable content. It is set in British Columbia.
As players progress through the game, they will earn abilities that will help them. Some of the abilities consist of gaining high speeds or the ability to break through obstacles to progress further.
Reception[edit]
The Wii version of Shaun White Snowboarding was the 20th best-selling game of December 2008 in the United States, and it was the best selling version.[7]
The Wii version of the game received more positive reception than any of the other versions. Eurogamer gave the Wii version 7/10, praising it as 'the best looking version', singling out the presentation, soundtrack, implementation of the Wii Balance Board controls and multiplayer, while criticising the Wii Remote controls, half-pipe sections, difficulty level, and short duration of the single-player mode.[8] It was a nominee for several Wii-specific awards from IGN in its 2008 video game awards, including Best New IP,[9] Best Sports Game,[10] Best Graphics Technology,[11] Best Use of the Balance Board,[12] and Game of the Year.[13] The Xbox 360 version was nominated for 'Worst Game Everyone Played' by GameSpot in their 2008 video game awards, and was awarded the title of 'Most Dubious Use of In-Game Advertising' for excluding 20% of its content from editions not sold from the Target Stores editions.[14]
GameSpot gave the game a 5/10 for the PlayStation 3 and Xbox 360 versions.
Over 3 Million copies of the game had been sold as of May 2009.[15]
Soundtrack[edit]
The soundtrack of Shaun White Snowboarding was released in 2008 and contains 43 songs by MGMT, Bob Dylan, Black Rebel Motorcycle Club, Kasabian, and more.
Sequel[edit]
A sequel titled Shaun White Snowboarding: World Stage was released on November 8, 2009 for the Wii, and the iOS version, Shaun White Snowboarding: Origins, was released on December 4, 2009.
See also[edit]References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Shaun_White_Snowboarding&oldid=898778540'
Last winter, as part of his preparations for the 2010 Winter Olympics in Vancouver, snowboarder Shaun White embarked upon a scheme of Bond-villain proportions. It was bold, it was unfeasibly expensive, and it would seal his domination of the sport for years to come. It even had a villainous name: Project-X. Unlike a Bond villain's plot, however, it had every chance of success.
The plan was simply this: White and his principal sponsor, Red Bull, would build a private, million-dollar Olympic-size half-pipe in the Colorado back country. It would be hidden away from the avaricious eyes of his fellow competitors, and it would include a giant soft-landing area – in the form of a steel cage filled with foam rubber – for White to develop and perfect a range of extraordinary new tricks. In short, it would be a secret laboratory for new moves that would ensure a win in the most acrobatic of Olympic snowboarding disciplines, the half-pipe.
A site was chosen in an avalanche zone in a remote valley in the back country of the San Juan mountain range in the Rockies, behind the old mining town of Silverton. In the months before work on the half-pipe began, a team from Silverton's ski area flew around the site after each snowstorm in a helicopter, dropping 25lb explosive charges to trigger avalanches and build up the amount of snow in the area where the pipe would be. The snow debris, packed hard by the violence of each avalanche, was perfect material to press into an icy-walled pipe.
White's team employed Frank Wells, a man with the reputation of being the best half-pipe architect in the world, to cut the 550ft-long tube, and Wells and his team of snow-sculptors worked long into the night for a week, moving 250,000 cubic yards of snow. Then they brought up the foam pit. This open-topped steel cage, 20ft wide, 30ft long and 8ft deep, weighed four tonnes and had to be hauled 1,000 miles from Lake Tahoe where it was built. It was towed and pushed the last seven miles to the site on skids through a snowstorm.
White says it would have taken him years to learn as much as he did in the two months he spent at Silverton. His coach, Bud Keane, says that in his time there White pushed snowboarding further and faster than ever before. He perfected a series of fresh somersaulting and spinning tricks and new combinations of old ones: the front double cork 10; the switch-back 900; the double-back rodeo; the cab double cork 10; and the double McTwist. He hints that he has kept a trick or two up his sleeve to reveal in the half-pipe on Vancouver's Cypress Mountain later today.
No snowboarder had ever attempted to build a practice area like the Silverton half-pipe before, but then nobody in snowboarding has attracted the sort of money White has. Beyond his corporate appeal, the pipe project reveals much about White's modus operandi. It demonstrates his ambition and dedication; it explains why the men's snowboard half-pipe is one of the most anticipated attractions in Vancouver. It also reveals why some people in the world of professional snowboarding dislike him, or at least disapprove of his methods.
Modern snowboarding owes its existence to an unlikely mix of invention, entrepreneurship and stubborn, nosebleed-inducing bravery. It is ironic that the most significant contributor to the sport may have been a chemical engineer from Muskegon, Michigan, named Sherman Poppen. Poppen was out on a snowy Christmas Day in 1965 when he noticed his daughters trying to stand on a sledge rather than sit, and he decided to fix together a couple of children's skis he had bought in his local drug store to create a wide, single ski later dubbed a 'Snurfer'. Over the next decade, Poppen sold a million Snurfers, and several of the kids who bought one went on to develop snowboarding.
As the boards became better, the cadre of professional riders grew up. In the late 90s snowboarding fell into the growing fold of extreme adrenaline sports, whose soundtrack was speed metal. The sport's principal hero in this era was the tattooed, hard-partying bad boy Shaun Palmer. As early as 1997, he was dismissing the half-pipe: 'It's mostly twirlers now. Ballerina dancers. Euros, mostly. Ain't hardly no Americans left in this shit no more.' Palmer fell into a coma after a cocaine and drink binge in 2005, but he recovered and incredibly, aged 41, almost qualified for the US snowboarding team for Vancouver.
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It is tempting to see White as an anti-Palmer: where the older Shaun was close-cropped, thick-set, alcohol-fuelled troublemaker, the younger Shaun is slender, almost girlish, with flowing locks of dark red hair that in Turin earned him the nickname il pomodoro volante, the Flying Tomato. He eschews the snowboarding party crowd. ('If it's you and I competing on the hill, I don't think I'd want to hang out with you while you're shining your medal,' he has said.) But there are similarities between the two Shauns too – in their commitment, their love of cars and their birthplace of San Diego.
White had a heart defect that required two major operations before he was a year old, but that didn't stop him showing an extraordinary aptitude for sport. He skied like a demon from a very young age. When he was six, his mother Cathy worried about how fast he went and tried to slow him down by taking his skis away. 'I thought, well, we'll put him on a snowboard and then he'll fall all the time and we won't have to worry about trying to dig him out of the trees,' she told a recent 60 Minutes documentary. 'The snowboard was my safety measure.'
But White just went fast on his snowboard instead. Aged seven, he won his first amateur snowboard contest and went on to compete in national trials, finishing just outside the top 10. Around that time, Cathy sent a video of her son in action to the snowboard company Burton, which offered White a sponsorship deal. Nevertheless, the Whites didn't have much money and couldn't afford to stay in hotels, so instead they bummed around the ski resorts in an old Ford camper van, which was not always welcome. 'We were pretty dirty to be in Aspen,' said White, 'It was like, 'Whoa, you can't park that here.' The propane heater would break down in the middle of the night. I think those were the times that made me appreciate what I have now.'
With Burton's support, White turned professional at 13. He recalls coming first in a competition in Japan when he was a teenager and earning more in that single event than his parents did in a year. He wasn't merely a snowboarding prodigy; he also had a great talent for skateboarding, in which he has a parallel professional career. Early on, he impressed the famous skater Tony Hawk. 'I thought Shaun was one of the most amazing athletes on the planet,' Hawk told Rolling Stone. 'I first saw him snowboarding when he was about nine, and he was just this little pixie with a giant helmet, coming down the half-pipe. Now, he's grown into his own style – plus he can do tricks 5ft higher than everyone else does them.'
Hawk famously created a multimillion-dollar business out of his skateboarding career; White has already achieved something similar with snowboarding. He is reputed to earn $10m a year. After taking gold in Turin in 2006, he bought a Lamborghini, crashed it, and bought another one. He has two fashion lines, Shaun White 4 Target and the White Collection of snowboarding wear; he has developed his own video game, which has sold 3m copies, and his own sunglasses with Oakley.
It is perhaps inevitable that White's wealth and success has bred envy around the half-pipe. He is criticised for his dominance, for leading the sport away from its egalitarian roots into an era when million-dollar sponsorships are prerequisites for competing.
Keygen Shaun White Snowboarding
White is particularly pleased with the double McTwist 1260, a trick he first pulled in the Silverton half-pipe and which he has dubbed the Tomahawk, an extraordinary piece of aerial ballet, which sees him roll twice while spinning three and a half times. He has also pushed the double cork, a twisting double-flip in which he seems to float on air. All these tricks are dangerous, the double cork more than most, and his critics say snowboarders who don't have the foam pit White had to learn on are risking their lives to stay in the game. The snowboarder Kevin Pearce was lucky to escape with severe brain damage when a cab double cork went wrong at the US Snowboarding Grand Prix in Colorado in December. According to Canada's head coach, Tom Hutchinson, the sport is moving too far, too fast. Hutchinson estimated seven snowboarders at the Grand Prix were taken away on stretchers.
At a press conference last week in Vancouver, White said criticism of his tricks was 'outrageous'. The sport, he said, 'was dangerous to begin with'. 'Obviously, there have been injuries that have happened that are very close to us and it's just under a magnifying glass right now because of the Olympics and all this. Everybody's watching. So when you get an injury or somebody goes down, somebody crashes, it really shocks people. But, I think I can speak for everyone [in] saying that's just a part of what we do. We fall. We get back up, and we try it again,' he said. 'That's the best part about our sport. You can take a crash, come back and succeed over it. It's the best feeling you can have.'
When White enters the half-pipe at Cypress Mountain Olympic snowboard park today, the world will see an extraordinary athlete at the peak of his ability. Swinging back and forth like a pendulum in the half-pipe, twisting and rolling above its icy cliffs, he will perform tricks to make your head spin. Chances are, barring disaster, he will take another gold medal home to his trophy-filled house in southern California, and drag snowboarding a step further into the mainstream.
Charlie English is the author of The Snow Tourist, published by Portobello Books (thesnowtourist.com)
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